I remixed Claude's new buddy into "buddymon" (github.com)
from pyr0ball@lemmy.dbzer0.com to selfhosted@lemmy.world on 01 Apr 23:10
https://lemmy.dbzer0.com/post/66400801

It was just right there, asking to be forked…

No really my buddy actually got mad about its name being hardcoded and encouraged me to fork it xD

#selfhosted

threaded - newest

wildbus8979@sh.itjust.works on 01 Apr 23:27 next collapse

<img alt="" src="https://sh.itjust.works/pictrs/image/e30c54af-f872-4676-9de5-db2534ead770.gif">

Is this the return of BonziBuddy?

irmadlad@lemmy.world on 01 Apr 23:28 collapse

So, is this just for fun or is there some other purpose…besides fun which is cool? Do you collect them like Pokemon? For instance, what is the reward for finding a 😈 FencepostDemon? Just curious my man. I will tell you tho, brace yourself. AI and pictures generated in conjunction with AI is going to go over like a fart in church in here. I’m not a code pro like some, but anything to make life more jocular is a good ambition.

pyr0ball@lemmy.dbzer0.com on 02 Apr 03:53 collapse

Basically for fun yes, gamifying development. Anyhoo yeah the idea is you would encounter bugs when discovering bugs or working on bugfix branches, and other types for a few other circumstances.

At the moment the only real rewards are having specific buddies you can assign to specific sessions or threads and they’ll chime in like the OG buddy system, level up based on goals accomplished, no real effect on the code itself, just emergent complexity from whatever the user is up to.

Just FYI, I’m not using LLMs for art apart from placeholders till I can hire someone or find and dust off my old copy of CS6 to start making my own assets. (Inkscape drives me nuts and nobody made a PhotoGIMP-like option for illustrator yet)

All the software I’m designing is deterministic and local first, LLMs and cloud dependencies as fallbacks or gap fillers. And nothing critical without a human to review, etc.

irmadlad@lemmy.world on 02 Apr 11:50 collapse

Sweet! Rock on with yo’ bad self.